AI Insights · Timothy · July 2022
Top 5 Cartoon Fantasy Games on Android in Uruguay for Q2 2022
Analyzing the performance of the top 5 cartoon fantasy games on Android in Uruguay during Q2 2022, covering metrics such as downloads, revenue, and active users.
During the second quarter of 2022, the top 5 cartoon fantasy games on the Android platform in Uruguay showed varied performance in terms of weekly downloads, revenue, and active users. Below, we delve into the data for each game, providing key insights based on Sensor Tower's analytics.
Pou, developed by Zakeh, experienced fluctuating weekly downloads, peaking at around 3.9K in mid-April before declining to approximately 3.0K by late June. The game's weekly revenue saw occasional spikes, reaching up to $17 in early May. Weekly active users remained relatively stable, hovering around 95K to 99K throughout the quarter.
Sonic Forces: PvP Battle Race from SEGA showed a notable increase in weekly downloads early in the quarter, from 1.3K to a peak of 3.7K in early May, followed by a gradual decrease to about 2.3K by the end of June. Weekly revenue varied significantly, with a high of $101 in mid-May. The game’s weekly active users also grew substantially, starting at 7.3K and reaching up to 17.6K in early May before stabilizing around 15.3K by the end of the quarter.
My Talking Angela 2, by Outfit7 Limited, maintained a steady weekly download rate, peaking at 2.8K in early June. Weekly revenue was modest, with occasional peaks, reaching up to $15 in early May. The game saw an increase in weekly active users, starting at 13.4K and growing to approximately 16.0K by early June.
My Talking Tom 2, also from Outfit7 Limited, had consistent weekly downloads, ranging between 1.9K and 2.3K. Revenue saw minor fluctuations, peaking at $21 in mid-June. Weekly active users remained relatively stable, averaging around 33K to 34K throughout the quarter.
My Talking Tom Friends, from Outfit7 Limited, exhibited a steady increase in weekly downloads, peaking at 2.7K by late June. The game’s revenue saw occasional increases, reaching up to $17 in late April. Weekly active users showed a positive trend, growing from 44.5K in late March to approximately 47.0K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.